![]() ![]() 'o',and 'l' are assigned to your right ring finger. 'a','q', and 'z' are assigned to your left pinky finger. Serious typists use all ten fingers to type. This has a multiplying effect of your practicing and skill for all pieces. This way you are not as often practicing different techniques for specific pieces, but rather the same technique for all pieces in most cases. I suggest you stick with imimim when ever practical (it is not always practical) even when some alternatives seem easier. He is also correct in suggesting it as the correct and standard way for classical guitarists to deal with that and similar phrases. It can be an even faster alternative, but it is also trickier in my experience (some strings break your pattern for many is correct that the imimim fingering is faster because alternating is always faster (your m finger can strike while your i finger is recovering, when you use the same finger twice you have to wait for recovery (where recovery is getting your finger in position to strike)). There are some rare but serious classical guitarists that use a three finger technique (imaima) that get a similar feeling without the problems that I discuss below and also stated. We compare the performance and usability of Vitty to those of the typing interfaces as available with the current popular VR interaction controllers, and found that with minimal training, Vitty can be an inexpensive yet viable alternative for text input for VR.I do see why you prefer the imiimi fingering, you are following a pattern where your fingers are used to three notes on each string, and that feels good. ![]() Vitty is expected to reduce the mental and physical fatigue in the usual aiming and selecting of each small alphanumeric keys. The method is called Vitty, and the intuition behind it is real life typing is emulated by mapping the fingers/buttons to the appropriate sectional rows in the virtual QWERTY layout. We compare the performance and usability of Vitty to those of the typing interfaces as available with the current popular VR interaction controllers, and found that with minimal training, Vitty can be an inexpensive yet viable alternative for text input for VR.ĪB - In this paper, we propose to add individual finger buttons to a nominal interaction controller to realize a QWERTY like touch typing experience in virtual reality. N2 - In this paper, we propose to add individual finger buttons to a nominal interaction controller to realize a QWERTY like touch typing experience in virtual reality. © 2017, Springer International Publishing AG. 2011-0030079) and also by the MISP (Ministry of Science, ICT & Future Planning), Korea, under the National Program for Excellence in SW) (R07) supervised by the IITP (Institute for Information & communications Technology Promotion) This research was supported by Basic Science Research Program through the National Research Foundation of Korea (NRF) funded by the Ministry of Science, ICT & Future Planning (No. ![]() T2 - Virtual touch typing interface with added finger buttons ![]()
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